I breath, I shrug when shit happens. I've learned to appreciate all the tiny good things. I'm trying to treat love ones the best I can. I learned to be grateful. I try to accept things are how they are. I've been trying to be fair and more easygoing. I've been listening but trying not to complain. I try to show only the bright side of me. I drink instead of dropping tears. I smile when heart breaks. I try to be better; in those peripheral things.
Wing_Flapping_Early_Test from Jason Magic Tseng on Vimeo. 從完全不會,自己看光碟...摸索...實驗...到終於出想辦法架出鳥和鯨魚的骨骼.....花了足足兩週半 雖然很快了,但是還是遠遠落後應該有的進度 但靠自己多學會一樣東西,心裡踏實了點..... 放上rig完各花五分鐘做的動作測試,很多細節可以再修,但是大架構完成了...超高興的~~
It took me 2 weeks and half from knowing nothing to complete rigging a crow and a whale.... not bad but not fast enough for the crazy schedule...Anyway it was a good experience. Now I can pretty much rig anything...at least thats how I feel~ These are 5 mins quick tests for the rigs of my creature, didnt animate all the joint, just to see if them work.
So this is the rig I been working on.....it's really weird that rigging a bird wing is such a demanded topic but has little useful information of "how to" on line. Especially for Maya, it is really hard to find a good tutorial. I did found some MEL script but not sure how or where to put the syntax and make it work. I ended up using several basic built-in functions of Maya to achieve the wing flapping task. So far I'm still in the middle of rigging it and am not 100 percent sure if this methodology would work. Will update and give more details once I got on the stage confirming everything does. As for the modeling, it's actually easier than I expected, only took me 2 days to do the whole body, not bad for a one year 3d rookie like me~
Review: Motion Capture is the process of analyzing and recording real world movement and transferring that data onto rigged character models in 3D software. There are two stages of mocap: hardware and software
Hardware: there are several types of mocap systems. They are all either opticalor non-optical ( delineated into Active and Passive)
Optical---Active: Positional data on each marker is independently triangulated so the computer always knows which marker corresponds with each joint. This feature makes the labeling process easier. However it also cost a lot computing power. Can be marker or marker-less More processing power needed during capture, especially for real time data Example: marker-less optical system, semi-passive imperceptible marker Does not require fixed camera positions. So sessions can be move to different locations. Outdoor direct sunlight shooting is possible
Optical---Passive: In most cases, positional data is taken as a whole so computer cant identify joints with corresponding markers. Therefore this system often requires more post-shooting work. However, since data is taken as a whole, less computing power is required during shooting. Can be marker or marjer-less Less processing power needed while shooting, more processing power needed after capture Example: reflective marker system( like the one we play with), usually confined to one space, need fixed camera system, therefore limited in location ususally sensitive to external factors, like light and metal during shooting.
Software: Raw data typically taken after shooting is cleaned and tracked. This process is also known as "dot-farming". It's a process of assigning unlabeled marjers a labe that correspond to the placement of real-world marker. Data is then transferred to a 3D package, such as Motion Builder, for further refinement of motion. This process is called "retargeting".
This is a quick practice I did on my MTA ride to school. It was a last minute fix for the assignment that I forgot to do, but turned out I kinda like the 30-40 min constrain. It's relatively short amount of time so I can force myself focus on the technical practice. Improving the skills without spending too much time on it~~ will try to keep up with this new convention~
This is a project that I adore the most recently. Simple concept, beautiful shooting, wonderful editing. I can't pull off the smile on my face while watching it. This clip is the previous featured question of their project. According to the website, there are more coming up~ This project reminds me those little simple, trivial things in life that make life worth living. so good. Visit the website here for more detail if interested.
This is an test rendering I did last night. Another attempt to find out the look and feel of my PSA. Using MAYA particles and After effect to render. I like the way the particles flow, however the less realistic look of the head makes me concern if my target audience can still have the feeling of "getting into the subject's world". Well....gotta do some user testing. Except that...I'm kinda happy about how this look regard the short amount of working time and light workload. Not a bad option for production at all.
The final presentationof this semester is tomorrow, so basically I'm killing myself preparing that. This is a quick style frame I did as an attempt to find a good/suitable art direction for my animation. I also shot some live action footage, that was a fun experience however I haven't have time to post it online. Will update more after presentation. Oki, that's that. Have to go back to my presentation slices~~~hope for the best!!