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Showing posts from February, 2009

Work_In_Progress

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So this is the rig I been working on.....it's really weird that rigging a bird wing is such a demanded topic but has little useful information of "how to" on line. Especially for Maya, it is really hard to find a good tutorial. I did found some MEL script but not sure how or where to put the syntax and make it work. I ended up using several basic built-in functions of Maya to achieve the wing flapping task. So far I'm still in the middle of rigging it and am not 100 percent sure if this methodology would work. Will update and give more details once I got on the stage confirming everything does. As for the modeling, it's actually easier than I expected, only took me 2 days to do the whole body, not bad for a one year 3d rookie like me~

Mocap初體驗

情人節去了在Astor Place附近的Curious Picture上Motion Capture,雖然說時機不是很討喜但是有機會玩玩mocap畢竟是很難得的體驗,一套設備可是幾百萬上下的阿~~ 時間有限簡單編輯了一下影片~ 做個紀錄 mocap@Curious Picture from Jason Magic Tseng on Vimeo . Review: Motion Capture is the process of analyzing and recording real world movement and transferring that data onto rigged character models in 3D software. There are two stages of mocap: hardware and software Hardware: there are several types of mocap systems. They are all either opticalor non-optical ( delineated into Active and Passive) Optical---Active: Positional data on each marker is independently triangulated so the computer always knows which marker corresponds with each joint. This feature makes the labeling process easier. However it also cost a lot computing power. Can be marker or marker-less More processing power needed during capture, especially for real time data Example: marker-less optical system, semi-passive imperceptible marker Does not require fixed camera positions. So sessions can be mov

夾緊30!!

這兩個影片是搭車去上學在MTA車上做的, 本來是因為motion graphic2作業忘記做所以不得不用噴射快手模式亂弄一番, 但連續兩次都被我混過去之後.....發現其實這是個不錯的練習方式,限定30-40分鐘內連rendering一起坐完, 對於和AE聯絡感情滿有幫助. 決定開發一個30min MG label, 繼續這個比暑假最後一天才寫作業還緊的練習 !!  This is a quick practice I did on my MTA ride to school. It was a last-minute fix for the assignment that I forgot to do but turned out I kinda like the 30-40 min constrain. It's a relatively short amount of time so I can force myself to focus on the technical practice. Improving the skills without spending too much time on it~~ will try to keep up with this new convention~      30minMG_week1_Expression from Jason Magic Tseng on Vimeo . Another motion graphic practice done on MTA train...rendered between 42th st and 34th st      30min MG2_week2 from Jason Magic Tseng on Vimeo .

WinterBreak-Tokyo

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A bit of Tokyo from Jason Magic Tseng on Vimeo . 以下是倒敘法