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Showing posts with the label work in progress

Test Shot

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so thats what ive been working on.....need a better quality live action footage....

好孩子火速Rigging破處班

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  Wing_Flapping_Early_Test from Jason Magic Tseng on Vimeo . . .從完全不會,自己看光碟...摸索...實驗...到終於出想辦法架出鳥和鯨魚的骨骼.....花了足足兩週半 雖然很快了,但是還是遠遠落後應該有的進度 但靠自己多學會一樣東西,心裡踏實了點..... 放上rig完各花五分鐘做的動作測試,很多細節可以再修,但是大架構完成了...超高興的~~ It took me 2 weeks and half from knowing nothing to complete rigging a crow and a whale.... not bad but not fast enough for the crazy schedule...Anyway it was a good experience. Now I can pretty much rig anything...at least thats how I feel~ These are 5 mins quick tests for the rigs of my creature, didnt animate all the joint, just to see if them work.

Work_In_Progress

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So this is the rig I been working on.....it's really weird that rigging a bird wing is such a demanded topic but has little useful information of "how to" on line. Especially for Maya, it is really hard to find a good tutorial. I did found some MEL script but not sure how or where to put the syntax and make it work. I ended up using several basic built-in functions of Maya to achieve the wing flapping task. So far I'm still in the middle of rigging it and am not 100 percent sure if this methodology would work. Will update and give more details once I got on the stage confirming everything does. As for the modeling, it's actually easier than I expected, only took me 2 days to do the whole body, not bad for a one year 3d rookie like me~

Look&Feel+Technical Prototype

Implementation Prototype from Jason Magic Tseng on Vimeo . This is an test rendering I did last night. Another attempt to find out the look and feel of my PSA. Using MAYA particles and After effect to render. I like the way the particles flow, however the less realistic look of the head makes me concern if my target audience can still have the feeling of "getting into the subject's world". Well....gotta do some user testing. Except that...I'm kinda happy about how this look regard the short amount of working time and light workload. Not a bad option for production at all.

StyleFrame prototype

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The final presentationof this semester is tomorrow, so basically I'm killing myself preparing that. This is a quick style frame I did as an attempt to find a good/suitable art direction for my animation. I also shot some live action footage, that was a fun experience however I haven't have time to post it online. Will update more after presentation. Oki, that's that. Have to go back to my presentation slices~~~hope for the best!!

小動畫

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接觸3d將近一年以來,第一支跟商業有稍微沾上一點邊;也稍微比較接近成品的動畫。在Vizrt實習的兩個月,我和Frank兩個人主要的時間就是做這個。今天Kenneth終於丟了成品link出來。 看來在我們走之後因為人手不足,後面的製作銜接不太上,成品自然有很多遺憾....原本在我理想中的storyboard裡面會花多一兩cut把氣氛營造出來, 最後銜接也會多花一些功夫在細節上面,比如說長出玻璃感覺的角膜 然後整支transform為真正live footage的眼睛with vcs logo 反射在真正的瞳孔之中..... vizrt是很屌的公司但...專長並不在動畫上面。加上這不是幫公司賺錢的東西,除了像我這種死實習生,正職們沒辦法也沒理由花太多時間在上面是很合理的。考慮到資源分配,能put together其實就不錯了。 總之雖然成品不盡理想,但是個不錯的學習經驗....實際做了就發現自己製作面上還有好多不懂~還要好好努力長大才行~~ 感謝kenneth aka 001提供的機會~ Credits Kenneth: Art direction, lighting and texture, editing, animate shot 5 Frank: Modeling & Animate shot 2, shot 3, shot 4 Kerra: Concept drawing Me: Modeling& Animate shot 1, shot 2, modeling shot 5 watch it here

Another technical test

Technical Prototype: MotionTrack+ParticleExpression from Jason Magic Tseng on Vimeo .  A simple practice, using tracking speed as the element that determent how much particle can emit from the tracking point. Technical Prototype 01.

Technical+Look&Feel Prototype

Implementation prototype:Partical Instance+Softbody, Look& Feel from Jason Magic Tseng on Vimeo . This is another test for my ongoing thesis. I didnt separate the meteor smoke and the ocean in different layers. So the smoke of the meteor looks kinda funky. For now it's alright. As for the technical part, it was a good practice on softbody and particle instancer. It took me quite a while to get the softbody(the surface of the ocean) react to particles when they collide. However I haven't find a decent way to generate the splash...that should be my next step. tool MAYA 2008 + AEcs3

Learning RF4: one small step, more questions!

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I've been learning MAYA dynamic for a while and so far I've found it although powerful and handy, having a lot issues when it comes to simulating/manipulating fluid and particle events (i.e...collision detection). So learning RealFlow4 is my new thing in order to make my already falling behind thesis happen. It's great to find out that RF4 can generate splash when objects colliding with the RealWave surface, unlike Maya soft body has really limited practices. However, the performance of doing it is really not rendering friendly. Besides, I haven't tried out if this can work with the dynamic instance. It's such a drawback that MAYA doesn't allow dynamic instance behave like rigid body....it's SUCH an obvious need AUTODESK!!! Anyway....technical questions are popping out like hell... How to make dynamic instances behave like rigid bodies? How to create a splash when the object ( likewise, dynamic instances) hit the ocean surface? How to rig a soft-body creat...

GI,Caustics,Photons

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practicing....practicing....

屎出來了....屎出來了....

因為太忙加上本來就嫩的關係,雖然做的半死不活,成品還是有濃濃的菜味..... 故事本身簡單到炸... 基本上就是把我這幾年的設計歷程視覺化而已,但是萬萬沒想到會做的這樣辛苦... 另外影片壓是壓過了,品質已經差到不能再差.... 還是有17M...有耐心的人就等看看吧 原汁原味處女作... 放在這邊做個檳懶叫出來紀念.... 順道一提...紐約今天只有三度...生平第一次有需要穿雪衣出門...

界王拳的逆襲~登陸紐約部落格!

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最近這幾週除了平常那些screen base的作業,同時也在進行一個大型街上裝置專案。這是major studio的一個課題,要在紐約挑選一個公共空間,觀察路人的行為模式,然後設計一個interface可以改變這空間的pedestrain behaviors. 我們的location是Astor place中間的小島,根據觀察之後發現紐約客只把這地方當作waiting spot,很少互動發生,所以我們的目標就是讓這地方獲得更多attention,並創造更多互動行為。 整個過程可以說是讓原本就像在練界王拳的我們體驗到地獄一般的重力...光是觀察就要架著電腦和攝影機、腳架,在路邊罰站八小時,發展concepts和prototype更是超吃重的過程,從每天只睡四小時變成有時候沒得睡不說,發電機、紙箱、膠帶等等材料更是吃錢不吐骨頭,什麼鬼東西在這都貴到離譜。但整個專案成果比我們想像中更成功,with所有路人甲乙丙丁熱情參予,我們不但rock the class,同時也登上紐約還算重要的部落格 gothamist.com 雖然只是小篇幅,說Astor pl的cube有了個新馬子,但是知道這個部落格是很多紐約客每天必讀的網站,很多同學跑來道賀~感覺真的不錯。 這也是第一次我有大型互動裝置在公共空間呆超過一周,很多不同session的同學和老師都給了很多feedback,剛好昨晚有瘋狂的萬聖節大遊行,另一個同學傳來的照片顯示現在我們的小白已經塗到滿到不能再滿,還有人偷偷剪一塊走....加上presentation也成功獲得客座講評滿堂彩,整個就是感覺良好阿...(阿美姐手勢加上轉圈)....挺爽的挺爽的。 有興趣的人晚幾天可以去我的另一個blog DTgarage看過程和整理 先簡單貼張照片跟大家分享,這是最後一個階段final project剛架好一個小時,大概是晚上七點半。more videos,photos and detail info will coming soon 這張則是過了四天後的萬聖節遊行當晚....整個都滿了....而且還被搬走... Hooray~ we had our final presentation done~ for those who might be interested, please download pdf file from thi...

嫩逼來了

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這是motion graphic的期中不完全腳本,也將會成為本人AE的第一砲。 老師規定要做個MTVorVH1 commercial, 我就給他來個掛羊頭賣狗肉,一樣做自己想做的東西但是最後掛上mtv, 由於學校生活比想像中操很多,在每天睡不到四小時以及各科學術英文夾殺之下每天簡直跟練界王拳沒兩樣,所以有嚴重冷飯新炒的嫌疑,而且因為是處女po很顯然即將充滿爆炸多的效果和過度嫩逼的畫面構成。但....人不嫩逼枉少年,在找到進化之路之前,我只能義無反顧的嫩下去......

媒體萬萬歲!!

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