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台灣的創意產業

台灣的創意產業 June 3, 2011 at 12:20am Public Friends Only Me Custom Close Friends grads skool See all lists... 大學朋友 社會朋友 國小同學 高中朋友 family not so close close ones 國立政治大學   National Chengchi University (NCCU) Parsons The New School for Design New York, New York Area Parsons The New School for Design dosomething studio Family Go Back 回台灣ㄧ年了 回到ㄧ切都很便宜的世界 珍奶  房租 吃飯 捷運 還有創意 在這裡 所謂的參考就是用別人執行過的創意做成很像的 所謂的致敬就是理直氣壯的抄別人創意但是差一些或爛ㄧ些 如果抄又抄不太好技術難 花錢的部分用簡單方式略過整個好笑掉的  就是"英雄所見略同" "原創發想"以及"沒有看過別人作品純屬巧合"  偏偏這種萬分之ㄧ的巧合     ㄧ年會發生在台灣這塊文創貴寶地三千兩百次   急功近利的不只是喜歡抄襲的設計師  廣告人  還有想"十萬就應該做出變型金剛 "以及"ㄧ定要看到別人有執行過的references才願意買單" "下周ㄧ就請你交出震撼市場傑作"的業主 加上"雖然是原創但是爛到很好笑還不如拜託抄別人的"的失格設計人 創意人 (範例: http://tw.myblog.yahoo.com/jw!aN_Y9keRAhaQ6ZcnqAtsal0-/photo?pid=19   台灣最屌設計公司作品) 最後  是"讓被抓包者隨便胡混交代兩句就沒事的  不但可以繼續做生意  生意還越來越好"的 產業界同行 和  盲目認同的  沒有鑑別力的  認為沒關係又不會死的你和我 原創  文創  在這塊小小沒有足夠市場支撐的土地 都還很青澀   就想拿上桌變成...

赤裸30

赤裸30 October 10, 2010 at 1:53am 寫給自己的備忘錄  剛剛  時針輕輕超過12點的ˊ時候 20代結束了 這十年 因為和很多不一樣的人相遇  發生過各種大大小小的事情 過的很過癮  很精采 我變了  狂飆的性格還在 但是變成心中對於想做的事情  不願輸給任何人的狠勁和熱情 我沒變  還是一樣自我  不願妥協 但是學會了怎麼和世界和平相處  怎麼對他人溫柔 我變了  在有需要的時候  可以確實的做好一個讓別人能夠依靠的大人 我沒變  還是一樣對莫名的東西充滿好奇  笑點還是很低  還是幼稚的為了小事感到興奮 對明天充滿期待 當過 重考招生班第一名業務 衝刺班金髮教師 警察最愛臨檢飆車族  英文到府家教 好粗搬運工 擺過地攤賣女裝 待過喝死人不償命武場電視台 freelance設計師  和朋友合夥開過公司 試過業務兼藝術指導兩頭燒 也去過紐約這個世界首都當過幾年窮學生 做為設計師待過幾家世界級的公司 我的而且確的 在各方面挑戰自己 丟臉過  也光榮過 直到找到真正想做的事情 接下來 我想當導演 希望!! 我 幸福的被愛過  狠狠的傷過人  被流言中傷  被熟或不熟朋友誤會 認真的愛過 也被嚴重的灼傷過 享受過青春美好的放縱   朋友成群的快樂 也徹底體驗過好像不著邊底的孤獨 被心底最裡圈人桶刀的痛苦 但就算會被笑 還是想要相信愛  只是  以我的方式 朋友 我沒有很多 但是東京 紐約 SF 台北 都有幾個彼此相忘年齡  性別 國籍差異的換帖至交 彼此認定的 那種 還是一樣最怕無聊 但是不再害怕注視真實的自己 對未來仍然不確定 但是不再充滿茫然 我開始知道 真正的活著 是注視著死 二字頭最後一個夏天 我在紐約冰涼巨大的海浪 和寬闊無際的海平線裡 找到最單純的 活著的開心 花了好一段時間 但我確實學會了對人體貼 也學會對錯的人心硬 保持距離 因為看到了尊敬的背影 我終於...

Those lie in the peripheral

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I breathe, I shrug when shit happens. I've learned to appreciate all the tiny good things. I'm trying to treat loved ones the best I can. I learned to be grateful. I try to accept things are how they are. I've been trying to be fair and more easygoing. I've been listening but trying not to complain. I try to show only the bright side of me. I drink instead of dropping tears. I smile when heartbreaks. I try to be better; in those peripheral things.

Test Shot

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so thats what ive been working on.....need a better quality live action footage....

好孩子火速Rigging破處班

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  Wing_Flapping_Early_Test from Jason Magic Tseng on Vimeo . . .從完全不會,自己看光碟...摸索...實驗...到終於出想辦法架出鳥和鯨魚的骨骼.....花了足足兩週半 雖然很快了,但是還是遠遠落後應該有的進度 但靠自己多學會一樣東西,心裡踏實了點..... 放上rig完各花五分鐘做的動作測試,很多細節可以再修,但是大架構完成了...超高興的~~ It took me 2 weeks and half from knowing nothing to complete rigging a crow and a whale.... not bad but not fast enough for the crazy schedule...Anyway it was a good experience. Now I can pretty much rig anything...at least thats how I feel~ These are 5 mins quick tests for the rigs of my creature, didnt animate all the joint, just to see if them work.

Work_In_Progress

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So this is the rig I been working on.....it's really weird that rigging a bird wing is such a demanded topic but has little useful information of "how to" on line. Especially for Maya, it is really hard to find a good tutorial. I did found some MEL script but not sure how or where to put the syntax and make it work. I ended up using several basic built-in functions of Maya to achieve the wing flapping task. So far I'm still in the middle of rigging it and am not 100 percent sure if this methodology would work. Will update and give more details once I got on the stage confirming everything does. As for the modeling, it's actually easier than I expected, only took me 2 days to do the whole body, not bad for a one year 3d rookie like me~

Mocap初體驗

情人節去了在Astor Place附近的Curious Picture上Motion Capture,雖然說時機不是很討喜但是有機會玩玩mocap畢竟是很難得的體驗,一套設備可是幾百萬上下的阿~~ 時間有限簡單編輯了一下影片~ 做個紀錄 mocap@Curious Picture from Jason Magic Tseng on Vimeo . Review: Motion Capture is the process of analyzing and recording real world movement and transferring that data onto rigged character models in 3D software. There are two stages of mocap: hardware and software Hardware: there are several types of mocap systems. They are all either opticalor non-optical ( delineated into Active and Passive) Optical---Active: Positional data on each marker is independently triangulated so the computer always knows which marker corresponds with each joint. This feature makes the labeling process easier. However it also cost a lot computing power. Can be marker or marker-less More processing power needed during capture, especially for real time data Example: marker-less optical system, semi-passive imperceptible marker Does not require fixed camera positions. So sessions can be mov...

夾緊30!!

這兩個影片是搭車去上學在MTA車上做的, 本來是因為motion graphic2作業忘記做所以不得不用噴射快手模式亂弄一番, 但連續兩次都被我混過去之後.....發現其實這是個不錯的練習方式,限定30-40分鐘內連rendering一起坐完, 對於和AE聯絡感情滿有幫助. 決定開發一個30min MG label, 繼續這個比暑假最後一天才寫作業還緊的練習 !!  This is a quick practice I did on my MTA ride to school. It was a last-minute fix for the assignment that I forgot to do but turned out I kinda like the 30-40 min constrain. It's a relatively short amount of time so I can force myself to focus on the technical practice. Improving the skills without spending too much time on it~~ will try to keep up with this new convention~      30minMG_week1_Expression from Jason Magic Tseng on Vimeo . Another motion graphic practice done on MTA train...rendered between 42th st and 34th st      30min MG2_week2 from Jason Magic Tseng on Vimeo .

WinterBreak-Tokyo

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A bit of Tokyo from Jason Magic Tseng on Vimeo . 以下是倒敘法